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Question by Xombie · Jul 06, 2011 at 08:18 PM · camerapositioncoordinateslog

How to get current Camera coordinates in a script

Hi,

I'm writing a log file that I want to use to record the time as well as the current camera coordinates (X, Y, Z) you can see in Inspector as well as rotation coordinates. Because the camera is attached to a First Person Controller script this would allow me to record all character movement. What are the functions to access this data? Thanks!!

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avatar image Xombie · Jul 06, 2011 at 08:24 PM 0
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I think I need to use [camera?].transform.position.x, right? But how do I initiate the camera object?

avatar image flaviusxvii · Jul 06, 2011 at 08:44 PM 1
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Your scene should have something called "$$anonymous$$ain Camera" by default. Camera.main will give you a reference to this.

avatar image Xombie · Jul 06, 2011 at 09:00 PM 0
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Thank you!! got it.

avatar image flaviusxvii · Jul 06, 2011 at 09:04 PM 0
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That is exactly the reference page I linked in my answer? WHY DIDN'T YOU LI$$anonymous$$E $$anonymous$$Y ANSWER!?

The shame.

avatar image Dreamblur · Jul 06, 2011 at 09:06 PM 2
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@flaviusxvii Because you didn't spoonfeed it to him/her.

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Answer by Doddler · Jul 06, 2011 at 08:42 PM

Camera.main.transform.position should do it.

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Answer by flaviusxvii · Jul 06, 2011 at 08:20 PM

http://unity3d.com/support/documentation/ScriptReference/Camera-main.html

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