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Rigidbody gain speed falling on slope
Hello :) I'm making a first person game with a rigidbody character. What I want to happen is like when you drop a ball on a slope, or when you bike off a jump and land on a downwards slope and you/the ball gain a ton of forwards speed.
However, with my character, what happens is it just hits the slope and the speed goes all the way back down to 0 and it stays still. I have tried messing with drag, mass, and physics materials(no friction helped with it staying still but it barely did anything).
A good example of what I want to happen. Thank you in advance!
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