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Another question about Split Application Binary & LoadLevel
well, first of all i made an android app. then i found i can't load any level except the first one. so i thought i made a mistake in Split Application Binary. Then i disabled the option,(bottom of the player settings i'm sure) but i found it just turn out the same. the app is no more than 26 MB
what should i do. i'm puzzled...
Answer by screenname_taken · Jun 27, 2013 at 08:32 AM
The split binary option is only good if your apk is bigger than 50MB. If the scenes don't load, you either did a mistake in the code, or forgot to include the scenes in the build order box.
Answer by sterlingcrispin · Nov 07, 2017 at 04:03 PM
for posterity I just had this issue with
SceneManager.LoadScene("scenename", LoadSceneMode.Additive);
It worked fine on my laptop + another android device but failed on my target device. I turned Split Application Binary off and it works fine again
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