Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shankar · Apr 06, 2013 at 04:07 AM · guiphysicsvaluestable

Passing values every time to table?

Hi all,

In my simple pendulum project every time i want to pass values to table in play mode.

i wrote code like this:

   void DoMyWindow3(int windowID)
    {
     
      GUI.Label(new Rect(0,0,400,40), " Length  Timeperiod  Angle "  ,fontstyle);
      GUI.Label(new Rect(0,40,400,30), StripeValue+"       "+Pendulum2.Timeperiod +"      "+Pendulum2.count ,fontstyle);
    ////        foreach(string s in one) {
   ////            GUI.Label(new Rect(0,hieght,400,10), s ,fontstyle);
   ////            hieght += 25;
  ////            print("Foreach"+hieght);
  //        }
     
     one.Add(StripeValue.ToString()+Pendulum2.Timeperiod.ToString()+Pendulum2.count.ToString());
     two.Add(Pendulum2.Timeperiod.ToString());
     three.Add(Pendulum2.count.ToString());
                    }


But After applying this code i am getting first time value only. But i want to update every end values of simple pendulum. I tried for and foreach statements. In that table i want to update everytime.

For more clarification on this question please see this link: http://answers.unity3d.com/questions/427103/how-will-i-update-my-table-values-every-time.html

In this link i tried all the ways but till i didn't get any correct out put. PI help in this question.

For package : https://www.dropbox.com/s/6ptsqw40lol55b8/Pendulm1.unitypackage

PI check this. and help me.

Thank you Shankar

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How will i get new line in window data? 1 Answer

I have been struggling with a GUI window with table data for over a week now. What am I doing wrong? 1 Answer

need help for Displaying Values? 0 Answers

How will i update my table values every time? 1 Answer

how will i get every time values in table window? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges