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Question by MarceloCosta_GamesBR · Jun 11, 2015 at 10:37 AM · vector3quaternionlookat

How Make an Vector Follow an Quaternion?

**I have a ray that rotates at all angles through the keyboard input my player looks all the time for the ball.
I need to do, the axis "X" and "Z" the vector of the player,
follow the Y-axis ray Quaternion
details:
I want to align the player in the direction of the ray when he's walking with the ball.

details code:
with this code I get the position and rotation of the player and I make it look at the ball

 void OnAnimatorMove(){
 
         newPos = anim.rootPosition;
         newRot= anim.rootRotation;
         //==========================================
         if (LookAt_Ball) {
         
         if( info.IsName("WalkBall") && Dist_Player_Ball >0.23
            || info.IsName("Stantard") && Dist_Player_Ball >0.23)
             {
             Quaternion rotPlayer = Quaternion.LookRotation(newPos - fisicaBola.ArmatureBola.position, Vector3.down);
             rotPlayer.x = 0.0F;
             rotPlayer.z = 0.0F;
             newRot = Quaternion.Slerp(newRot, rotPlayer, Time.deltaTime *speedLookAt);
             }
 
         if (vecAxisRef.magnitude != 1) vecAxisRef.Normalize();
         
         newPos.y = 0f;
         transform.position = newPos;
         transform.rotation= newRot;
         }
     }

alt text

rot-player.png (248.6 kB)
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avatar image Owen-Reynolds · Jun 11, 2015 at 04:47 PM 0
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Hard to see what you're asking. You already have Quaternion.LookRotation, which turns a Vector into an angle. The opposite is Q*Vector.forward, which gives a Vector aimed in angle Q.

avatar image MarceloCosta_GamesBR · Jun 14, 2015 at 11:18 PM 0
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do you know how can i make the player position follow the rotation of the ray?

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Answer by MarceloCosta_GamesBR · Jun 11, 2015 at 07:49 PM

see this video and see what i am wanting do i want to align X axis, and Z axis of the player position in direction of the quaternion of green ray... link text

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