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               Question by 
               santi5655 · Mar 31, 2013 at 12:00 AM · 
                javascriptspawnbooleanenemies  
              
 
              Stop spawning enemies when a bool is enabled
this is my current Script:
var spawnPoints : Transform[];
var enemyPrefabs : GameObject[];
var amountEnemies = 20;
var yieldTimeMin = 2;
var yieldTimeMax = 5;
var currentEnemiesNumber : int;
var tooMuchEnemies : boolean = false;
function Update() {
 currentEnemiesNumber = GameObject.FindGameObjectsWithTag("Enemy").Length;
 
       
 if (currentEnemiesNumber >= amountEnemies)
     tooMuchEnemies = true;
     
 if(currentEnemiesNumber < amountEnemies)
     tooMuchEnemies = false;
     
     
 if(!tooMuchEnemies)
     for (i=0; i
               Comment
              
 
               
              I think if you clear up your code (format it right on the site) and maybe ask a more clear question, myself or someone else can help.
As stated by x$$anonymous$$roni$$anonymous$$13x , format your code. And it looks like half of it is missing.
Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                