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I need some help with this GetCompnent peice of code:
if(hit.GameObject.tag == "Head")
Enemy.GetComponent(dead) = true;
I am afraid that I don't know anything about GetCompnent, and after a long time trying to figure this puzzle out, I have not gotten anywhere.
EDIT
This is my own script. It uses raycast as bullets, and hit is the variable used in the raycast function.
You can't just "Set" a "Get" method. As in, the value you asked from GetComponent is just a copy from the original value. So changing that value, won't affect the original one.
49 _ GameObject.Find and GetComponent : http://youtu.be/WPpkGGEtz7$$anonymous$$
50 _ GameObject.Find and GetComponent : http://youtu.be/Yh3bkHf$$anonymous$$NEk
51 _ Understanding GameObject.Find : http://youtu.be/eQlFxm-o2L4
52 _ Understanding GameObject.Find : http://youtu.be/TBu9RaU5jjs
53 _ Understanding GetComponent : http://youtu.be/n-$$anonymous$$vNT4yQx$$anonymous$$
I have heard somewhere that this is a well-documented function, perhaps maybe even Unity posted something about it? $$anonymous$$aybe google it?
Answer by robertbu · Mar 30, 2013 at 11:29 PM
GetComponent() gets access to a script instance attached to a game object. So in theory, you are getting access to the 'dead' script. But there are a couple of things that don't make sense to me with this code. Usually you would see something like:
enemy.GetComponent(Enemy).dead = true;
Plus it is difficult to see how the head hit maps to a specific enemy. Is this a script you got somewhere? Can you post the rest of the code?
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