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Question by
ina · Nov 27, 2011 at 10:25 AM ·
texture2druntimerendertextureproceduraluv
Projecting a texture onto a mesh (efficiently) at runtime
I'm trying to figure out how to optimize projecting a 2d texture onto a mesh's texture (saveToPNG later). This is used for runtime texture modification -- basically, the player can torture the enemy and leave permanent marks depending on what 2D "stamp" textures are applied.
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