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Question by goma · Jan 14, 2011 at 05:54 AM · animationragdollfallingkilldead

character fall down when die

i create fps game from fps... when my character die, it just fade and load current leve...

i want to make my character fall down to the ground before level load fade... help me please......

here my character die function:

function Die () { if (die) AudioSource.PlayClipAtPoint(die, transform.position);

// Disable all script behaviours (Essentially deactivating player control) var coms : Component[] = GetComponentsInChildren(MonoBehaviour); for (var b in coms) { var p : MonoBehaviour = b as MonoBehaviour; if (p) p.enabled = false; } LevelLoadFade.FadeAndLoadLevel(Application.loadedLevel,Color.red,2.0);

}

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Answer by yoyo · Jan 14, 2011 at 06:35 AM

Depending on your character and how it's rigged, you can just play a "die" animation. Alternatively a ragdoll approach may be appropriate ...

  • http://unity3d.com/support/documentation/ScriptReference/Animation.Play.html
  • http://unity3d.com/support/documentation/Components/wizard-RagdollWizard.html
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avatar image Proclyon · Jan 14, 2011 at 08:06 AM 0
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I would say ragdoll aswell. That accomanied with the sound and possibly object cleanup after a timer should make it all go without a big fuss and look pretty decent.

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