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Question by sonia95 · May 01, 2018 at 03:59 PM · assetbundlescene-loading

Loading Scene from Asset Bundle

I'm trying to save my scene as a StreamedSceneAssetBundle and then reload it from the same project (different scene). Whenever I try and reload the scene, it says the scene is not a StreamedSceneAssetBundle (isStreamedSceneAssetBundle returns false). Not sure why this is happening because I use BuildStreamedSceneAssetBundle to create the StreamedSceneAssetBundle.

Heres the code I use to build the asset bundle:

 string[] level1 = new string []{"Assets/Test.unity"};
 BuildPipeline.BuildStreamedSceneAssetBundle( level1, "testSceneBundle.unity3d", BuildTarget.iOS);  


Heres the code I use to reload the asset bundle:

 string sceneUrl = "google drive link";
 WWW bundleWWW = WWW.LoadFromCacheOrDownload(sceneURL, 1);
 yield return bundleWWW;
 AssetBundle assetBundle = bundleWWW.assetBundle;
 if (assetBundle.isStreamedSceneAssetBundle) {
     string[] scenePaths = assetBundle.GetAllScenePaths();
     string sceneName = System.IO.Path.GetFileNameWithoutExtension(scenePaths[0]);
     SceneManager.LoadScene(sceneName);
 }



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