Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ITShrewd · Apr 05, 2014 at 02:39 PM · touchguitexturepositioning

Move GUITxture by touch?

I have this code to move guitexture along with my touch position:

 Touch touch1; 
         if(Input.touchCount > 0) { 
             touch1 = Input.touches[0]; 
             if(touch1.phase == TouchPhase.Moved) {
                 touchGesture.pixelInset = new Rect(touch1.position.x,touch1.position.y,touchGesture.pixelInset.width,touchGesture.pixelInset.height);
             }
         }

The problem is that when I touch my screen the guitexture not repositioned along with my touch, but far of my touch position, I made sure that (touch1) xy values are the same as guitexture.pixelinset xy values on console, but strangely the gui texture not at the same position of touch.!! Here's more explanation, if you touch red circle to get the guitexture there: alt text

You will get this result: alt text

any help please!

untitled.jpg (129.4 kB)
untitled.jpg (127.4 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ITShrewd · Apr 10, 2014 at 02:44 PM 0
Share

Please any help!!!!!

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Apr 11, 2014 at 06:48 AM

GUITexture's transform.position is in Viewport coordinates. The easiest way to center a GUITexture on the finger/mouse would be to set the transform.position and live the pixelInset alone. Here is a bit of code for the mouse:

 void Update() {
     transform.position = Camera.main.ScreenToViewportPoint (Input.mousePosition);
 }

Note if you have a reason, it can be done using the pixelInset, but you need more than you have here. First, the pixelInset values are relative to the position of the GUITexture. The default when you create the GUITexture is (0.5, 0.5, 0) which is the middle of the screen. So you need to set the x and y position of the GUITexture to (0,0) in the editor. In addition you will need to subtract 1/2 of the width and height to center the object on the cursor.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ITShrewd · Apr 11, 2014 at 11:00 AM 0
Share

Thank you very much....

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object is not following the touch position 0 Answers

Problem with multi touch[solved] 0 Answers

GUITexture placement 1 Answer

Cannot get GUIUtility.RotateAroundPivot working 1 Answer

Android Touch Input GUITexture 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges