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Question by onionman99 · Dec 11, 2013 at 02:39 AM · playermoveloading

my player doesn't move at the proper speed for a random time after the level has loaded

i am using the following script

var speed : float = 10; var gravity : float = 20; var rotateSpeed : float = 5;

 function Update () {
    var controller : CharacterController = GetComponent(CharacterController);
         if(controller.isGrounded && Input.GetKey("up"))
         {
         moveDirection = Vector3(0, 0, speed);
         moveDirection = transform.TransformDirection(moveDirection);
         }
         
         transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed * Time.deltaTime, 0);
         moveDirection.y -= gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
 }

but for some reason the player does not move at the speed i declared in the speed variable for some time after the level has loaded, this time is sometimes after a couple of seconds and i often just give up waiting it takes so long. is there something wrong with my script or just a bug in unity?

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Answer by robertbu · Dec 11, 2013 at 03:04 AM

The code as it stands does not compile. If you drop this line in at the top of update...

 var moveDirection = Vector3.zero;


...then it works fine on my machine. Any chance you have child object attached to the character? If they have colliders, they can cause collisions and unanticipated behaviors.

Start with a new scene, a plane and a capsule. Attach your script and test it. If it works there, then you know there is something different about your current scene that is causing the problem.

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avatar image onionman99 · Dec 11, 2013 at 03:21 AM 0
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thanks, i will try it out. im new to this so that script isn't all my work and some bits i don't fully understand so i would have been suprised if it was complete

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