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Unity 3.0 lightmapping. houses dont throw a shadow?
I imported my houses from sketchup and ticked their "generate lghtmap UV's" options.But its showing the shadows from the terrain, only. Without showing shadows for the house!
What am i doing wrong? Which settings might be wrong?
Celofa
Answer by Jessy · Jan 14, 2011 at 01:42 AM
Make sure your house is marked as Static, and "Baked Shadows" is turned on for your light, in the Lightmapping tab.
b4 iam getting it wrong!! The static lightmapping works in the indie version??
Yes. There's a lot of good info in the manual. Please refer to it before you ask a question.
http://unity3d.com/support/documentation/$$anonymous$$anual/Lightmapping.html
The house can be marked as static when it is selected in the hierarchy and you have the lightmapping window open. Static will be an option in the lightmapping interface. All objects you wish to cast baked shadows must be checked as static, and all lights you wish to affect shadows must have baked shadows enabled (even if you are using Indie).
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