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Question by
Default117 · Jan 25, 2012 at 12:35 AM ·
physicsragdollbonesskinned mesh
Enable bones for physics
Hi,
I have a skinned mesh set up with several bones in it. Its just a plane with a texture on it. What i'd like to do is enable all the bones for physics so that when the mesh is hit or interacted with it can sway or move around. Think of it essentially as a 2D rope.
I read in http://unity3d.com/support/documentation/Components/class-SkinnedMeshRenderer.html that:
you can enable the bones to be affected by physics, making your characters into ragdolls. You can enable/disable bones via scripting
Can i do this to create the mesh into a 'ragdoll' effect?
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