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Question by SantosR · Feb 18, 2014 at 03:03 PM · androidmonodevelopdebugdebugger

Monodevelop attach Android player to process

I would like to debug through breakpoints a game running on the Android player on a device.

Right now I'm able profile the game but Monodevelop won't list the process. The device is connected through USB and on the same WIFI network.

Am I missing anything?

Thanks,

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avatar image Marzoa · Oct 16, 2014 at 11:51 PM 0
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This seems to be a recurrent problem. I haven't found a solution yet neither. I would like to vote up your question, but I have not enough reputation according to this.

Did you try with an emulator? At least with the emulator I can see the device within $$anonymous$$onoDevelop, but it is unable to attach the debugger to it.

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Answer by MSFX · May 13, 2014 at 04:21 PM

you ever get this working? I read here that it's not supported remotely...

http://forum.unity3d.com/threads/70197-Any-tips-for-debugging-Android

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avatar image SantosR · May 15, 2014 at 04:08 PM 0
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No, I couldn't make it work.

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