Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ed 2 · Jan 13, 2011 at 10:40 PM · mouseblender

Making Unity and Blender views/editors work with same mouse input

If I'm viewing an object within a Blender 3D View (I'm emulating a 3-button mouse and I'm using a PC), I can press

  • Alt-LMB (left mouse button) to rotate the view,
  • Alt-Shift-LMB to pan the view and
  • Alt-Ctrl-LMB to zoom the view (although I'd normally scroll the middle mouse wheel).

Within the Unity Scene view it seems that one must press

  • Alt-LMB to rotate the view (so far so good),
  • Alt-Ctrl to pan the view and
  • Alt-RMB (right mouse button) or Alt-Shift-RMB to zoom the view.

Like I said, I normally use the scroll wheel to zoom with either application, so no problem there. What I would really like is for the same key/mouse combo to pan the views. Does anyone know a way to alter this in either Blender or Unity3D so that they work the same?

Thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Jan 13, 2011 at 10:57 PM 0
Share

Unity is called Unity, not Unity3D. The 3D is only used in the URL, unity3d.com.

avatar image GeekyMonkey · Jan 15, 2015 at 01:11 PM 0
Share

Try doing a google search for "unity" without the "3D". Not great.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jessy · Jan 13, 2011 at 10:53 PM

Blender functions like modo (or vice versa, if you prefer). Unity functions like Maya. Unity is not remappable but Blender 2.56 is, under the Input menu in Preferences. With Blender 2.49, it isn't possible.

I don't like either method. In Blender, I use a SpaceNavigator (except for 2D views where it doesn't work >:-0 ). In Unity, I pan by pressing Q and then left-click dragging.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ed 2 · Jan 13, 2011 at 11:24 PM 0
Share

Thanks, Jessy! That's the kind of info I was looking for.

I have unfortunately just down-graded to Blender 2.49 even though I like Blender 2.5 much better because I want the seamless back-and-forth editing to work with Blender assets, which didn't seem to work correctly in the current Blender beta.

avatar image GeekyMonkey · Jan 15, 2015 at 02:20 PM 0
Share

I really wish Unity had remappable input. I hate navigating with it since I'm so used to Blender.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Same rotation script affecting different parts of model in different ways. 2 Answers

Anima 2D Bone not rotating with mouse properly 0 Answers

Get the transform of an object directly under the mouse 1 Answer

Inconsistent Mouse Related Behavior in 2D 1 Answer

How to check what tile the mouse is over in a 3d space 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges