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Question by Muzz 1 · Jan 13, 2011 at 06:02 PM · javascriptphysics

Magnetism in javascript

I'm entering a science competition, and need to model magnetism in Unity. Is there a way of writing this in Javascript?

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Answer by Borgo · Jan 13, 2011 at 06:20 PM

You can use joints. Try it!

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avatar image Bob5602 · Jan 13, 2011 at 06:22 PM 0
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OO fancy. Yes, thats prolly a better idea

avatar image Muzz 1 · Jan 13, 2011 at 06:39 PM 0
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Well, I want it to be invisible, so it looks like magnetism.

avatar image Muzz 1 · Jan 13, 2011 at 06:40 PM 0
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I've never unity before this... sorry if this is ridiculously noobish.

avatar image Borgo · Jan 13, 2011 at 06:48 PM 0
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The joints are invisible and looks like magnetism, depends of type.

http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html

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Answer by Bob5602 · Jan 13, 2011 at 06:12 PM

What I would do..

Make 2 game objects, then put some kind of attraction force between them. Something like moving one object toward the other and vice versa, so they appear "attracted." Then make the amount of movement is inversely proportional to the distance (Vector3.Distance) between the two objects. Then, the closer they get, the faster they go!

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Answer by efge · Mar 03, 2011 at 09:31 PM

I would suggest to also use Rigidbody.AddForce:

Attach a SphereCollider with a wider radius set as Trigger and a RigidBody to your GameObjects.
Use OnTriggerEnter to start Rigidbody.AddForce in the direction of the other object/collider.
Increase/decrease the added force depending on distance.
(When both GameObjects collide you could use a FixedJoint or parenting.)

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