Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nhguy03276 · Feb 15, 2016 at 01:51 PM · rotationtransformpositionragdoll

Ragdoll breaks and flys far into the air...

So, I've been using 3DBuzz Third Person controller tutorial. All has been going well, even having to update things that no longer work. That is until Ragdoll death.

I'm nearly certain that my Ragdoll is set up correctly, and that the problem is in the line of code that loads the Ragdoll.

 ragdoll = GameObject.Instantiate(Resources.Load("Ragdoll"), transform.position, transform.rotation) as GameObject;

is the code from the Tutorial. But when applied as is, the ragdoll flies away. But when I remove the transform.position ans transform.rotation, it works (almost. As intended, just at world center, not at the character)

  ragdoll = GameObject.Instantiate(Resources.Load("Ragdoll")) as GameObject;

The ragdoll crumples as it should, just not in the right spot... I tried transform.localPosition as well, and no difference. any hints as how to get the proper location without it flying off?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Feb 15, 2016 at 01:13 PM 0
Share

Flies in the air? Perhaps its too close the the ground and beco$$anonymous$$g ejected from the terrain collider. The other thing to try, if it has a rigidbody, is to zero the velocity after it's spawned.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

transform position y changes when character rotates 0 Answers

Following another object's position/rotation like parent/child relationship? 4 Answers

How to predict position of object before transform.translate will apply? 1 Answer

Rotation issue with remote players projectiles 0 Answers

transform.SetPositionAndRotation(0, 0, 0),SetPositionAndRotaion 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges