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Question by LocoAbreu94 · Mar 28, 2013 at 08:49 PM · c#gameobjectconvert

cannot convert `UnityEngine.GameObject' expression to type `System.Predicate< UnityEngine.GameObject >'

c# script

private GameObject[] GameObjSeen = new GameObject[50];

void Update()

 {
     foreach(GameObject Obj in GameObjSeen)
     {
         if(Vector3.Distance(Obj.transform.position,transform.position) > 60)
         {
             int i3;
             i3 = System.Array.FindIndex(GameObjSeen,Obj);
             GameObjSeen[i3] = null;
         }
     }
 }

unity told me that:

Argument #2' cannot convert UnityEngine.GameObject' expression to type System.Predicate< UnityEngine.GameObject >' and that: The best overloaded method match for System.Array.FindIndex(UnityEngine.GameObject[], System.Predicate)' has some invalid arguments

what should i try?

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avatar image JChilton · Mar 28, 2013 at 08:53 PM 0
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replace

 i3 = System.Array.FindIndex(GameObjSeen,Obj as GameObject);

with

 i3 = GameObjSeen.indexOf(Obj);
avatar image whebert · Mar 29, 2013 at 01:31 AM 0
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You should be able to use IndexOf like so:

         foreach(GameObject Obj in GameObjSeen)
         {
            if(Vector3.Distance(Obj.transform.position,transform.position) > 60)
            {
              int i3 = System.Array.IndexOf(GameObjSeen,Obj);
              GameObjSeen[i3] = null;
            }
         }

But as @whydoidoit mentions, there is a much easier and faster way. You are already iterating over the array, it is much faster to just use a for loop:

         for(int i=0; i<GameObjSeen.Length; i++)
         {
            GameObject Obj = GameObjSeen[i];
            if(Vector3.Distance(Obj.transform.position,transform.position) > 60)
            {
              GameObjSeen[i] = null;
            }
         }

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Answer by whydoidoit · Mar 28, 2013 at 08:52 PM

You need to specify a predicate function as either a method or a lamda.

I guess it would look something like:

     i3 = GameObjSeen.FindIndex(o=>o == Obj);

But it would be easier and much faster to just do a for..next loop or keep an incrementing loop counter in your foreach loop.

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avatar image LocoAbreu94 · Mar 29, 2013 at 07:45 PM 0
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i3 = System.Array.FindIndex(GameObjSeen,o => o== Obj); worked

avatar image whydoidoit · Mar 29, 2013 at 08:36 PM 0
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Ah yeah sorry - forgot it was a static :S

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