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Too broad. Do some research, try some stuff. Ask a specific question.
networkink and load level
Hello,
I wonder how to do this : I wish to have a scene with a gui on client to allow player to fill login/password. Next If login is successfull, I wish to connect to unity dedicated server, and load the level.
Must I connect first, and next loadlevel, or load level and next I connect?
Globally, when I want to connect to a dedicated server with a level managed by the server, how to do, in the way the client is connected and synchronized with server?
This is a very broad question. You really need to read the manual.
I ve read most of the manual... I ve not found about changing level on a networking game
Thanks for login tips, I will read this
http://docs.unity3d.com/ScriptReference/Networking.Network$$anonymous$$anager.ServerChangeScene.html
Its all in the $$anonymous$$anual :)
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