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Question by Alex401 · Nov 14, 2011 at 09:17 PM · collisionparticlehitpoint

Prticle collision point

Hey guys, how can i make something instantiate at the particle collison point...

Something like:

function OnParticleCollision (other : GameObject) {

Instantiate(fireStart, transform.position, transform.rotation); }

How do u make it instantiate where the particles hits? Sorry for my english...

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Answer by Jesper Mortensen · Mar 18, 2013 at 08:04 AM

With Unity 4.2 the OnParticleCollision callback will be supported for the Shuriken particle system. In the callback you can call the function GetCollisionEvents(<...>) that will allow you to read back particle collision data. This will contain hitpoint (which you are after) as well as incident velocity and surface normal. Hope this helps.

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