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Question by Tom McLean · Mar 28, 2013 at 02:40 AM · unityeditorlayerssceneviewlayermask

Control "Layers" dropdown from UnityEditor script

The editor's got a dropdown marked Layers in the top right, that controls which layers are rendered in the SceneView. Is there a way to access this from a script?

(I'm aware that I can change the render layers of a camera, but this only affects the Game view - I want to hide/show layers in the Scene view).

Also, is there a way to have this property only affect a single SceneView, so that I could have several SceneView windows showing different layer configurations of the same area simultaneously?

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Answer by xuanyusong · Nov 13, 2019 at 12:20 PM

          //SceneView只看UI层
             Tools.visibleLayers = LayerMask.GetMask("UI");
             //还原SceneView看EveryThing
             Tools.visibleLayers = -1;
 
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