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Question by JPB18 · Jun 11, 2013 at 11:24 AM · particle systemtriggers

Particle System enableEmission stopped working

Hey there!

I had a script setup a few months ago, and back then, it was working wonderfully... However, a few days ago, I retested everything just to make sure everything was working. However, this time, the particle system wouldn't begin emitting once it passed through the "turbolence_trigger" game object's trigger.

Here's the script:

 class trigger_props {
     
     var isOrbit : boolean = false;
     var isTurbulence : boolean = false;
     var isKill : boolean = false;
 
 }
 
 var triggerProps : trigger_props;
 var properties : shipProperties;
 var reentryParticles : GameObject;
 
 function Start () {
 
     properties = gameObject.GetComponent(shipProperties);
     reentryParticles = GameObject.Find("ParticleSystems/reentry_particles");
     reentryParticles.particleSystem.Play();
     reentryParticles.particleSystem.enableEmission = false;
     
 
 }
 
 function Update () {
     reentry();
 }
 
 function OnTriggerEnter(hit : Collider) {
     
     if (hit.collider.gameObject.name == "orbit_trigger" && triggerProps.isOrbit == false)
     {
         triggerProps.isOrbit = true;
     }
     
     if (hit.collider.gameObject.name == "turbolence_trigger" && triggerProps.isTurbulence == false)
     {
         triggerProps.isTurbulence = true;
     }
     
     if (hit.collider.gameObject.name == "kill_trigger" && triggerProps.isKill == false)
     {
         triggerProps.isKill = true;
     }
 
 }
 
 function OnTriggerExit (hit : Collider) {
 
     if (hit.collider.gameObject.name == "orbit_trigger" && triggerProps.isOrbit == true)
     {
         triggerProps.isOrbit = false;
     }
     
     if (hit.collider.gameObject.name == "turbolence_trigger" && triggerProps.isTurbulence == true)
     {
         triggerProps.isTurbulence = false;
     }
 
 }
 
 function reentry() {
 
     
     if(triggerProps.isTurbulence)
     {
         reentryParticles.particleSystem.enableEmission = true;
                 
     }
     else
     {
         reentryParticles.particleSystem.enableEmission = false;
     }
 
 
 }

So, any reason why this doesn't work now?

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avatar image NapsTeam · Nov 30, 2015 at 06:36 PM 0
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Hi ! did you manage to solve the problem? As for me is still not working but only on windows phone 8 build as everywhere else enableemission works perfectly enabling and disabling emission

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