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Question by LittleJ · Aug 01, 2013 at 02:03 PM · audionotplayingoneshot

OneShot Audio not playing

Here is my code

   var lightturnon: AudioClip;
     
     function OnTriggerExit(){
     gameObject.light.enabled = true;
     audio.PlayOnShot(lightturnon);
 
 
     }

The lights turn on, but no sound plays, i have added the sound to the object. The error in game i get is Missingmethodexeption : UnityEngine.AudioSource.PlayOneShot

Anyhelp appritiated

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avatar image rhys_vdw · Aug 01, 2013 at 02:09 PM 1
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Your code says "PlayOnShot"...

avatar image LittleJ · Aug 01, 2013 at 02:26 PM 0
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Thankyou thats right, i changed it but it still doesn't play :|

avatar image rhys_vdw · Aug 02, 2013 at 01:50 AM 0
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Did you try Gregzo's solution?

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Answer by gregzo · Aug 01, 2013 at 02:11 PM

audio.anything means you are accessing the AudioSource component of the GameObject. If you do not have an AudioSource attached, expect exceptions.

PlayOneShot is a bit of a special case, since it will create an AudioSource if needed, but it still needs at least one attached to the GameObject.

Edit : hadn't spotted the typo, lol...

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