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Where do I start with Android logcat logs for crashes?
My game previously worked well on Android, but after some significant changes, a recent build now unfortunately fails. I learnt how to view debugging via logcat, but unfortunately cannot make sense of the following error, which occurs during/following the interaction to LoadScene
:
4815 4877 I Unity : Firebase: attempting to initialize
4815 4877 I Unity :
4815 4877 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
4815 4877 I Unity :
254 254 I DEBUG : property debug.db.uid not set; NOT waiting for gdb.
254 254 I DEBUG : HINT: adb shell setprop debug.db.uid 100000
254 254 I DEBUG : HINT: adb forward tcp:5039 tcp:5039
254 254 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
254 254 F DEBUG : Build fingerprint: 'oneplus/bacon/A0001:6.0.1/MHC19Q/ZNH2KAS1KN:user/release-keys'
254 254 F DEBUG : Revision: '0'
254 254 F DEBUG : ABI: 'arm'
254 254 F DEBUG : pid: 4815, tid: 4877, name: Thread-27632 >>> com.Dev.Game <<<
254 254 F DEBUG : signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x9b8aa000
254 254 F DEBUG : Abort message: 'art/runtime/indirect_reference_table.cc:65] JNI ERROR (app bug): see above.'
254 254 F DEBUG : r0 9b8a8830 r1 00000000 r2 0001fc48 r3 9b8a9ff0
254 254 F DEBUG : r4 9b8a8830 r5 9da12150 r6 9c8e9e70 r7 72a3a000
254 254 F DEBUG : r8 9ce00000 r9 ffffffd0 sl 741ce000 fp 9ce002fa
254 254 F DEBUG : ip b6d25674 sp 9b8a87b8 lr b5ba0cc7 pc b6cb268c cpsr 200f0010
254 254 F DEBUG :
254 254 F DEBUG : backtrace:
254 254 F DEBUG : #00 pc 0001668c /system/lib/libc.so (memset+24)
254 254 F DEBUG : #01 pc 0000dcc3 /system/lib/libunwind.so (_Uarm_local_access_addr_space_init+14)
254 254 F DEBUG : #02 pc 0000d18b /system/lib/libunwind.so
254 254 F DEBUG : #03 pc 00002c3f /system/lib/libunwind.so (unw_map_local_create+46)
254 254 F DEBUG : #04 pc 00005a19 /system/lib/libbacktrace.so (_ZN14UnwindMapLocal5BuildEv+4)
254 254 F DEBUG : #05 pc 00005ae3 /system/lib/libbacktrace.so (_ZN12BacktraceMap6CreateEib+106)
254 254 F DEBUG : #06 pc 000037b3 /system/lib/libbacktrace.so (_ZN9BacktraceC2EiiP12BacktraceMap+50)
254 254 F DEBUG : #07 pc 00003b87 /system/lib/libbacktrace.so (_ZN9Backtrace6CreateEiiP12BacktraceMap+62)
254 254 F DEBUG : #08 pc 00370ca3 /system/lib/libart.so (_ZN3art15DumpNativeStackERNSt3__113basic_ostreamIcNS0_11char_traitsIcEEEEiPKcPNS_9ArtMethodEPv+146)
254 254 F DEBUG : #09 pc 00350327 /system/lib/libart.so (_ZNK3art6Thread4DumpERNSt3__113basic_ostreamIcNS1_11char_traitsIcEEEE+150)
254 254 F DEBUG : #10 pc 0033172b /system/lib/libart.so (_ZNK3art10AbortState10DumpThreadERNSt3__113basic_ostreamIcNS1_11char_traitsIcEEEEPNS_6ThreadE+26)
254 254 F DEBUG : #11 pc 00331a13 /system/lib/libart.so (_ZN3art7Runtime5AbortEv+642)
254 254 F DEBUG : #12 pc 000f44db /system/lib/libart.so (_ZN3art10LogMessageD2Ev+2226)
254 254 F DEBUG : #13 pc 001de145 /system/lib/libart.so (_ZN3art22IndirectReferenceTable17AbortIfNoCheckJNIEv+64)
254 254 F DEBUG : #14 pc 00351173 /system/lib/libart.so (_ZNK3art6Thread13DecodeJObjectEP8_jobject+846)
254 254 F DEBUG : #15 pc 00290929 /system/lib/libart.so (_ZN3art3JNI12NewGlobalRefEP7_JNIEnvP8_jobject+216)
254 254 F DEBUG : #16 pc 007e220c /data/app/com.Dev.Game-1/lib/arm/libunity.so
254 254 F DEBUG : #17 pc 000066cc <unknown>
782 4911 W ActivityManager: Force finishing activity com.Dev.Game/com.unity3d.player.UnityPlayerActivity
254 254 F DEBUG :
254 254 F DEBUG : Tombstone written to: /data/tombstones/tombstone_07
254 254 E DEBUG : AM write failed: Broken pipe
782 4911 W ActivityManager: Exception thrown during pause
782 4911 W ActivityManager: android.os.DeadObjectException
782 4911 W ActivityManager: at android.os.BinderProxy.transactNative(Native Method)
782 4911 W ActivityManager: at android.os.BinderProxy.transact(Binder.java:503)
782 4911 W ActivityManager: at android.app.ApplicationThreadProxy.schedulePauseActivity(ApplicationThreadNative.java:727)
782 4911 W ActivityManager: at com.android.server.am.ActivityStack.startPausingLocked(ActivityStack.java:879)
782 4911 W ActivityManager: at com.android.server.am.ActivityStack.finishActivityLocked(ActivityStack.java:2992)
782 4911 W ActivityManager: at com.android.server.am.ActivityStack.finishTopRunningActivityLocked(ActivityStack.java:2848)
782 4911 W ActivityManager: at com.android.server.am.ActivityStackSupervisor.finishTopRunningActivityLocked(ActivityStackSupervisor.java:2834)
782 4911 W ActivityManager: at com.android.server.am.ActivityManagerService.handleAppCrashLocked(ActivityManagerService.java:12378)
782 4911 W ActivityManager: at com.android.server.am.ActivityManagerService.makeAppCrashingLocked(ActivityManagerService.java:12249)
782 4911 W ActivityManager: at com.android.server.am.ActivityManagerService.crashApplication(ActivityManagerService.java:12963)
782 4911 W ActivityManager: at com.android.server.am.ActivityManagerService.handleApplicationCrashInner(ActivityManagerService.java:12470)
782 4911 W ActivityManager: at com.android.server.am.NativeCrashListener$NativeCrashReporter.run(NativeCrashListener.java:86)
782 4911 I ActivityManager: Config changes=480 {1.0 302mcc610mnc en_AU ldltr sw360dp w360dp h616dp 480dpi nrml long port finger -keyb/v/h -nav/h s.106 themeResource=null}
782 3950 I ActivityManager: Process com.Dev.Game (pid 4815) has died
Any advice on my first Android debugging would be much appreciated, thank you.
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