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Question by
rocknsalt · Aug 25, 2014 at 04:45 AM ·
pathfindingnavigationastar
astar' AI falls down, doesn't follow the grid
Hi, I have a maze level where AI should follow a player if it sees it and instead of walls I have free space so you can fall down easily. I use Aaron Astar Pathfinding project, so Grid Graph covers walkable area and Seeker + AIPath attached to the AI. Basically, every time AI sees and chases me he falls down from the trail on the corners like he wants to use a shortcut. Does anyone know how this can be fixed? Thank you.
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