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Question by Matthew Dennis · Apr 27, 2011 at 12:17 PM · iphonexcodeexc_bad_access

EXEC_BAD_ACCESS question

Hello,

This is more of an iPhone based question. I build and run my game from unity and it will launch the XCode (which i should add all engines are at their latest version, my phone is also IOS4) but it will always give me an error on UnityPlayerLoop(); stating EXEC_BAD_ACCESS.

Anyone know or had any problems like this before?

For me to get this error, i am simply just pressing a button, or attempting too in a way.

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avatar image pro_metedor · Apr 27, 2011 at 12:27 PM 0
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Did you add any plugin of yours into application?

avatar image Matthew Dennis · Apr 27, 2011 at 01:00 PM 0
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nope, i simply just press Build & Run to let it do its business into Xcode

avatar image Matthew Dennis · Apr 27, 2011 at 01:00 PM 0
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I do find it very annoying that all i am trying to do is allow touch onto the screen so i can touch a button and i have to go through all of this effort.

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Answer by Jean-Fabre · Apr 27, 2011 at 12:30 PM

Hi,

I think it's simply because you have a script error. Have you checked the same steps within Unity? does it throw an error or a warning? if so, you need to correct it first.

If it doesn't, use unity remote as well to make sure it's not the touch events handling that is faulty.

Bye,

Jean

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avatar image Matthew Dennis · Apr 27, 2011 at 12:35 PM 0
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I had thought that, the touch being the problem that is. So i am trying another way now. I have no warnings or errors at all in Unity.

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Answer by poncho · Apr 27, 2011 at 01:38 PM

when you build a game on unity and deploy it on iphone/ipad, when EXEC_BAD_ACCESS appears, is a common exception thrown on console, you can use remote and run the game in your machine to debug, when the error/exception is shown then fix it and wont appear again the EXEC_BAD_ACCESS again(for the same reason, other errors will show EXEC_BAD_ACCESS), is just a thing about patience. good luck on the debugging

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