Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by mattratcliffe · Mar 28, 2013 at 03:53 PM · xcodepausesplashscreenexc_bad_access

App paused on Splashscreen. Getting EXC_BAD_ACCESS error

Hi all

Firstly, I am very knew to development so I am working my way through xcode and apologies for my lack of knowledge. I am close to releasing an app and keep getting this error in xcode. I build and run from xcode and it pauses on the splash screen. All I can see in terms of errors are:

 Thread1: EXC_BAD_ACCESS(code=1, address=0xc).

Also in the debugger I have this as the last entry before it pauses:

 Loading /var/mobile/Applications/D7E40D40-7721-4423-993F-08BC86EC64E9/itraintaekwondo.app/Data/Managed/uSequencerRuntime.dll into Unity Child Domain
 - Completed reload, in  0.191 seconds
 -> applicationDidBecomeActive()
 2013-03-28 15:20:06:074 itraintaekwondo[505:2311] TestFlight: Team Token is recognized
 The referenced script on this Behaviour is missing!
  
 (Filename: /Applications/buildAgent/work/812c4f5049264fad/Runtime/Mono/MonoBehaviour.cpp Line: 1591)

What's really strange is if I stop the build running in xcode and load directly on the ipad it works fine. Also when downloading and installing from testflight there is no problem, app fires up and gets past the splashscreen.

I have cleaned the build, created a fresh build from unity but still get this problem.

Any help appreciated as I am totally stumped.

thanks

Matt

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fingerskater55 · Feb 07, 2014 at 05:09 PM 0
Share

Did you manage to fix this? If so, how?

avatar image powerLED · Mar 08, 2016 at 03:40 PM 0
Share

I am getting same error too. Anyone help me pls.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Zalmez · Jul 22, 2015 at 11:13 AM

Check your gameobjects! It says it's a missing a behavior. it means you have deleted a script or you have changed it's name and not replaced the script again.I'm having the same issue, but it's not the same reason

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Export on IOS: Stuk on Splash Screen 1 Answer

EXC Bad Access In Xcode but runs fine in Unity. iPhone 1 Answer

EXC_BAD_ACCESS on try/catch block 0 Answers

EXC_BAD_ACCESS IN X-CODE AT CODE LINE "RESOURCES.LOAD<>()" 1 Answer

Xcode build & run "innocent" (?) problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges