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Question by xxxmrfunxxx · Jun 25, 2013 at 05:58 PM · transformpositionspawningnewbie

How can I grab the position of an object, use it for the instance of a prefab and change the y position of it?

I'm making the effect of a power up. It's supposed to take the position of a spawn point that is currently placed in the scene and give that same position but with a modified y-value to the prefab. The Problem:


What it currently does is instantiate the prefab in the spawns exact position. I want it to be a little higher.

CODE:

  public void Effect(){
             
             //Activates the flag of the effect
             PowUp_effect = true;
             
              Transform spawn = GameObject.Find ("SpawnPoint" + Random.Range (0,8)).transform;
             
             //Searches for the prefab in the assets
             Object prefab = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Object.prefab", typeof(GameObject));
 
 //Creates the instance with the coordinates
 
 GameObject prefab_clone = (GameObject)Instantiate(prefab,spawn.position,spawn.rotation);
  
         
         }


Please help!

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Answer by fafase · Jun 25, 2013 at 06:00 PM

You need to store the value first and modify it.

 Transform spawn = GameObject.Find ("SpawnPoint" + Random.Range (0,8)).transform;
 Vector3 vec = spawn.position;
 vec.y += 0.5f; // little higher
 GameObject prefab_clone = (GameObject)Instantiate(prefab,spawn.position,spawn.rotation);
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