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Question by hotozi · Mar 28, 2013 at 03:35 AM · gameobjectarrayfunction

Array problem? help please!

my script doesnt make any error...but dont want to repond....i dont get it

 var InBag:GameObject[];
 var InBag2:GameObject[];
 
 function Refresh()
 {
 for(var x = 0; x < InBag.Length; x++){
 var obl:GameObject[]= GameObject.FindGameObjectsWithTag("Untagged");
 }
 for(var i = 0; i < obl.length; i++){InBag2+=[obl[i]];}
 }

the var InBag2 is always empty on star...soppose i hav 5 gameObject in my InBag and i send message refesh from another script...dont worry its not the other script because i made it on start on this one to try....well my inbag2 saty empty....even if i have 100 stuffin my InBag...i just want to put the game object with certains tag to my other ''arrray''

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avatar image iwaldrop · Mar 28, 2013 at 05:02 AM 0
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I don't know anything about Unityscript, but in cs you have to cast it as an array type, like so:

 GameObject[] obl = GameObject.FindGameObjectsWithTag("Untagged") as GameObject[];

$$anonymous$$aybe something like that would fix your problem as well?

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Answer by sparkzbarca · Mar 28, 2013 at 03:38 AM

arrays are not dynamic you have to declare a size of the array before you can fill it.

inbag2 = new gameobject[obl.length] perhaphs.

something like that

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avatar image iwaldrop · Mar 28, 2013 at 03:10 PM 0
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The thing is that you don't have to declare the size before you fill it. You can initialize an array with a method that returns an array (like using the gameobject.findgameobjectswihtag) or by assigning another array as its value.

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