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Question by F-N · Mar 09, 2014 at 03:52 PM · c#valuestruct

Finding struct values by string

Hi everyone,

Here is my question: I want to be able to change the skill I can train and I would like to do this by means of a struct.

Here is my struct:

public struct XPStatsList{ int _strenght; int _constitution;

     public int strenght{
         get{return _strenght;}
         set{_strenght = value;}
     }
     public int constitution{
         get{return _constitution;}
         set{_constitution = value;}
     }
 }

then I receive the skill I want to train by string and I want to use this string to find the struct I want to change. I have tried it like this:

if(meleeSkillToTrain == "strenght"){

XPPlus("strenght", xpToGoStrenght, nextLvlStrenght); }

 void XPPlus(XPStatsList skill, int xpToGo, int nextLvlXP){
     if(skill.strenght > nextLvlXP){
         xpToGo = Mathf.RoundToInt(xpToGo * 1.5f);
         nextLvlXP += xpToGo;
     }
 }

Can someone please explain me a way how to do this? Because it doesnt work

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Answer by MakeCodeNow · Mar 09, 2014 at 07:52 PM

Create a dictionary where the key is the name of the skill and the value is your struct. You'll probably want to make the struct a class, though, for easier modification while in the dictionary.

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avatar image F-N · Mar 09, 2014 at 09:04 PM 0
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Could you please give an example of what you mean with the dictionary?

avatar image F-N · Mar 15, 2014 at 02:03 PM 0
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When do you prefer a struct above a class?

avatar image MakeCodeNow · Mar 21, 2014 at 05:20 PM 1
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In the dictionary case, you'd have something like Dictionary ins$$anonymous$$d of your current XPStatsList.

If you just want to get a C# property from a string, use reflection.

Structs are value types while classes are reference types. The tradeoffs are nuanced, but if you want data that is "cheap" to access but copied on assignment, use a struct. If you want data that is "expensive" to access but shared on assignment, use a class.

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