Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cbjfan1 · Mar 26, 2013 at 08:00 PM · scenevariablechangesettings

Enable variables in different scene *Answered*

I am creating an options tab at the menu of my game, and I want it to change things for a specific scene that I am not in yet.

I know how to do this in the current scene, but is there a way to change this stuff from a different scene?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by whydoidoit · Mar 26, 2013 at 08:04 PM

You will need to store the values (perhaps in static variables or PlayerPrefs) and then have a script configure the loaded level in its Awake() function.

Comment
Add comment · Show 8 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cbjfan1 · Mar 26, 2013 at 08:13 PM 0
Share

What exactly does a static variable do? Sorry for the noobish question

avatar image whydoidoit · Mar 26, 2013 at 08:18 PM 0
Share

So a static belongs to the class itself, to the script if you like, not to the copy of the script attached to the GameObject. As such all scripts "share" this variable. The net effect of that is that it will live even when all of the scripts have been deleted between levels.

Settings.js

An GameObject has this script attached in Level1/Settings wherever

   static var showBigEnemy : boolean;

   function OnGUI()
   {
          showBigEnemy = GUILayout.Toggle(showBigEnemy, "Show Big Enemy");
   }

Level2.js

   function Awake()
   {
        if(Settings.showBigEnemy)
             Instantiate(theReallyBigEnemy);
   }
avatar image Cbjfan1 · Mar 26, 2013 at 08:51 PM 0
Share

If I were using 3D text, would this work?

FastestButton.js

var Selectsound : AudioClip; var HoverSound : AudioClip; static var Quality : boolean = false;

 function On$$anonymous$$ouseEnter () {
        audio.PlayOneShot(HoverSound, 0.7);
       transform.renderer.material.color = Color.gray;
     }
     
     function On$$anonymous$$ouseExit () {
       transform.renderer.material.color = Color.white;
     }
     
         function On$$anonymous$$ouseDown () {
       transform.renderer.material.color = Color.cyan;
       audio.clip = Selectsound;
        audio.Play();
        Quality = true;
     }


FastestQuality.js

function Awake() { if(FastestButton.Quality){ QualitySettings.currentLevel = QualityLevel.Fastest;

} }

avatar image whydoidoit · Mar 26, 2013 at 09:04 PM 0
Share

Should do.

avatar image whydoidoit · Mar 26, 2013 at 09:05 PM 0
Share

Presu$$anonymous$$g something sets FastestButton.Quality earlier

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Variables not changing correctly 2 Answers

How to: make changes to a var over real time units instead of frame units? Mathf.Lerp 1 Answer

Change Material in other Scene by Scripting 0 Answers

Changing variable from another script 1 Answer

Load Custom Scene 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges