Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by WhisperXD · Aug 14, 2018 at 12:37 AM · arrayvalueelementsubtract

how subtract total value element of array ??

hey everyone, i want to subtract element value of array

 public int[] meatBallValue;
  public int subtractMeatBall;
  public int totalValue;
      private void Start()
      {
          meatBallValue[0] = 7;
          meatBallValue[1] = 4;
          subtractMeatBall = 10;
      }
  
      private void Update()
      {
                  totalValue = meatBallValue[0] + meatBallValue[1];
               //so totalValue = 11
  
          if (Input.GetKeyDown(KeyCode.Space))
          {
              //meatBallValue[0 && 1] -= subtractMeatBall;
              //how can i to subtract meatBallValue ??
              //but i don't want to subtract totalValue, because totalValue is just showing the total value element of array (meatBallValue)
              //i want to subtract meatBallValue[] because from this the real value take of
          }
      }


thanks,,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Vice_Versa · Aug 14, 2018 at 01:09 AM

Holy Shit is this a game about spaghetti and meatballs???? THATS THE MOST AWESOME THING IVE HEARD ALL WEEK!!!!! anyway, I dont quite understand what you are trying to do? It looks like you are trying to have a total of all the meatballs, then subtract a certain amount from the total? I dont think an array would necessarily be the right way of doing this but screw it lets stick with it

 totalValue = meatBallValue[0] + meatBallValue[1];
 float tempNumber = subtractMeatBall;
 if (Input.GetKeyDown(KeyCode.Space))
 {
   //im assuming we'll be going with First in First Out?
   for (int i = 0; i < meatBallValue.Length; i++)
   {
     if (tempNumber > meatBallValue[i])
     {
        tempNumber -= metalBallValue[i];
       meatBallValue[i] = 0;
     }
     else
     {
       meatBallValue[i] -= tempValue;
       break;
     }
   }
 }

the reason I dont recommend using an array for this is because now the first thing in the totalMeatballs array has 0 meatballs, youll have to check to see if there are 0 meatballs in each element when adding more or else youll have tons of elements with 0 meatballs

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WhisperXD · Aug 14, 2018 at 09:20 AM 0
Share

thanks a lot,,

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

105 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Array element to variable 1 Answer

Can I check the name of an element? 2 Answers

Array value not changing? 1 Answer

Using class arrays for multiple Variables per element also Naming Elements 2 Answers

how can i check if there is a blanc spot in my list 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges