Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Captain Bloth · Mar 26, 2013 at 02:33 PM · mousecontrollergamepadjoypad

Mouse and Game controller at the same time

Hello Unity community,

I'm trying to get a character to be controlled by both a mouse and a game controller. I can get them to work seperately by referencing the respective axes that have been set in the input manager.

However I have no idea how to get the script to look at the input of both devices at the same time.

I'm using the following mouselook script that I found somewhere on this site:

 private var xtargetRotation:float= 10;
 private var ytargetRotation:float= 10;
 var xSensitivity:float= 10;
 var ySensitivity:float= 10;
 var smoothing : float = 0.5;
 var min= -60;
 var max= 60; 
 
 function Update ()
 { 
 
 var yAxisMove:float=Input.GetAxis("Mouse Y")*ySensitivity; // how much has the mouse moved?
 ytargetRotation+=-yAxisMove; // what is the target angle of rotation
 ytargetRotation=ytargetRotation % 360;
 ytargetRotation=Mathf.Clamp(ytargetRotation,min,max); 
 
 var xAxisMove:float=Input.GetAxis("Mouse X")*xSensitivity; // how much has the mouse moved?
 xtargetRotation+=xAxisMove; // what is the target angle of rotation
 xtargetRotation=xtargetRotation % 360;
 
 transform.localRotation=Quaternion.Lerp(transform.localRotation,Quaternion.Euler(ytargetRotation,0,0),Time.deltaTime*10/smoothing);
 transform.parent.rotation=Quaternion.Lerp(transform.parent.rotation,Quaternion.Euler(0,xtargetRotation,0),Time.deltaTime*10/smoothing);
 
 }

It's basically a mouselook script that adds some smoothing. I can replace the "Mouse Y" with the name of the Y axis of the controller; which works great. But is there a way to tell the engine to look at both the Mouse X & Y aswell as the respective Controller Axes simultaniously from within the same script?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Unitraxx · Mar 26, 2013 at 02:35 PM 0
Share

I would just add the values of the mouse and the controller, ins$$anonymous$$d of replacing them with one another.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to calculate mouse and game pad input together? 1 Answer

How do I standardize my game's input to different types of controllers? 1 Answer

Use Gamepad right analog stick instead of mouse to control crosshair movement 3 Answers

Handling Controller disconnection? (reassignment, clunkyness, etc.) 1 Answer

how can i add a second player to this script? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges