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Question by SC4V4NGER · Dec 15, 2013 at 03:30 PM · booleannewinteraction

C# Interacting scripts via GetComponent

I am kind of new to unity and I have a problem with GetComponent...

I want a door to open when my Player hits a cube tagged "SwitchTag" with a boolean:

(Main Script:)

 [...]
 
 OnCollisionEnter (Collision collision){
 
 if (collision.gameObject.tag == "SwitchTag")
  
             {
                 DoorTutorial.GetComponent<DoorSwitch>().SwitchOn = true;
                 
                 sfx_door.Play();
             }
 }
 

(Door Script:)

 public class DoorSwitch : MonoBehaviour {
 
 
     public bool SwitchOn;
     private Vector3 startPos;
 
     
     
     // Use this for initialization
     void Start () {
         
         startPos = transform.position;
         SwitchOn = false;
 
     
     }
     
     // Update is called once per frame
     void Update () 
     {
 
 
 
     if(SwitchOn) 
         {
             transform.Translate (0, 0, 3 * Time.deltaTime);  
 
             if (transform.position.z > startPos.z + 1)
                 SwitchOn = false;
         } 
 
 
         
     }
 }

But it doesn't work ...

Any help would be appreciated :)

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avatar image robertbu · Dec 15, 2013 at 03:33 PM 1
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How have you declared and initialized 'DoorTutorial' in the first script? When you say 'doesn't work' are you having a compiletime error, runtime error, or it just doesn't do anything?

avatar image SC4V4NGER · Dec 15, 2013 at 04:10 PM 0
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I had this: NullReferenceException: Object reference not set to an instance of an object

And the door did not move

avatar image SC4V4NGER · Dec 15, 2013 at 04:21 PM 0
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To make the hole thing a bit clearer:

I have tried to activate the boolen wit a $$anonymous$$ey ins$$anonymous$$d of a collison, just to look if it works:

if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Q))

{

     //if (hit.gameObject.CompareTag("SwitchTag")){
         TuerTutorial.GetComponent<TuerSwitch>().auf = true;
         sfx_grenze.Play();

}

But it still doesn't work

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Answer by aldonaletto · Dec 15, 2013 at 03:41 PM

Are you having any errors with GetComponent? Null Reference errors, for instance? If the code simply doesn't work, the reason probably is the OnCollisionEnter nature: this event is generated when a Rigidbody hits a collider - if the player is a CharacterController or a simple collider, OnCollisionEnter never gets called.

If the player is a CharacterController, use OnControllerColliderHit instead:

 void OnControllerColliderHit(ControllerColliderHit hit){
     // CompareTag is more efficient than direct tag comparison:
     if (hit.gameObject.CompareTag("SwitchTag")){
         DoorTutorial.GetComponent<DoorSwitch>().SwitchOn = true;
         sfx_door.Play();
     }
 }


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avatar image SC4V4NGER · Dec 15, 2013 at 04:19 PM 0
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Thank you!

Yes I had these errors, that is fixed now... I have the sound effect on collision in to be sure that it works, but now when i hit the Tagged cube nothing happens... and the door stays closed as well

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