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FPS Hands and Arms look way too stretched and weird when looking up or down
Hello gamedevs, so I was making my first fps game when I noticed that my character arms and hands stretches out when I look up or down. I really dont understand why this happens, I parented the arm model to the camera so that it moves with it, but then this happens:
Normal view:
Looking up:
I'm using the default MouseLook script from the fps controller and didn't do any changes to it. Can you give me any idea on how i can solve this problem? thanks a lot.
Answer by alphardzz · Dec 11, 2014 at 03:19 PM
I found it, I was stretching my First Person Controller graphics in the Y-axis.
Hi, I'm encountering the same Issue, can you please post your solution? How can I prevent firstPersonController to stretch on the Y-axis when I look up or down? ^_^
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