Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MileSplit · Mar 25, 2013 at 10:14 PM · javascript

Quick Question About UnityScript

Is there an easier way to say this?

 Vector3(transform.position.x,transform.position.y,transform.position.z-.5)

thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AlucardJay · Mar 26, 2013 at 04:27 AM

in uJS :

 var pos : Vector3 = transform.position;
 pos = pos + Vector3( 0, 0, -0.5 );

or :

 var pos : Vector3 = transform.position;
 pos += Vector3( 0, 0, -0.5 );

or :

 var newPos : Vector3 = transform.position + Vector3( 0, 0, -0.5 );



in C# :

 Vector3 pos = transform.position;
 pos = pos + new Vector3( 0, 0, -0.5 );

as I don't use C#, I am not sure if you can shorten that line to

 pos += new Vector3( 0, 0, -0.5 );

but try it out.

or something else to try (this is probably the one you are after) :

 Vector3 newPos = transform.position + new Vector3( 0, 0, -0.5 );
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Mar 26, 2013 at 04:40 AM 1
Share

Edit : so I fail for not reading the title and the question correctly ! Have updated my answer, sorry (still waking up).

avatar image
0

Answer by fabio1955 · Mar 25, 2013 at 10:37 PM

For doing what? Probably you can just use transform.position because this is already a Vector3 object.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MileSplit · Mar 25, 2013 at 10:58 PM 0
Share

i would like to have transform.position, just -.5 in the z...

avatar image fabio1955 · Mar 25, 2013 at 11:01 PM 1
Share

transform.position.z=-0.5;

avatar image whydoidoit · Mar 25, 2013 at 11:15 PM 0
Share

In C# the best way of doing that is to do transform.position -= Vector3.forward * 0.5 but as fabio1955 says that's not a problem in Unity Script.

avatar image
0

Answer by ExpiredIndexCard · Mar 25, 2013 at 11:14 PM

Actually I don't think so. Maybe you can store those values inside a Transform variable. It would make that one line shorter but you would still spend the time writing the variables. Those are your only options sorry about that!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Bluestrike · Mar 26, 2013 at 07:40 AM

It depends on what you are trying to do:

Move your object 0.5 units on the negative Z axis:

 transform.position.z -= .5;

Perhaps you need to do this on its local axis again depending on what your goal is:

 transform.localPosition.z -= .5;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

AI using Javascript 1 Answer

Flipping textures 0 Answers

How do I invert the Y axis in Penelope tutorial? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges