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Question by felix85 1 · Jan 12, 2011 at 08:00 AM · cameramovementitween

iTween Rotate and Look at the Object.

I'm a noob is using Unity iTween.

I would like to make the camera keep rotating and look at an object. How's the code?

Thanks.

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Answer by pixelplacement · Jan 12, 2011 at 08:01 PM

Or you could use iTween's LookUpdate() which would introduce easing and has more options available ():

var LookAtTarget : Transform;

 function Update ()
 {
     LookUpdate(gameObject, LookAtTarget.position, 2);
 }

You can learn more from the documentation.

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Answer by AtomicMarine · Jan 12, 2011 at 10:24 AM

Would you like the camera to keep rotating? if so in wat direction?

and to make the camera face an object you would use this code

var camera : Tranform; //select your camera for this one

var object : Transform;

camera.LookAt(object);

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Answer by FLASHDENMARK · Jan 12, 2011 at 12:18 PM

var LookAtTarget : Transform;

 function Update ()
 {
     transform.LookAt(LookAtTarget);
 }

This should work. :)

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Answer by felix85 1 · Jan 13, 2011 at 03:40 AM

I would like to make the camera rotate in round shape while it keep looking at the gameObject.

Please help. Thanks.

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Answer by felix85 1 · Jan 13, 2011 at 04:15 AM

I have used

var rotation = Quaternion.Euler(40, velocity, 0);       
    var position = rotation * Vector3(0, 0.8, -6.8)+target.position;
    transform.rotation = rotation;
    transform.position = position;

but it is pain because when I start to run the game, the camera is "stuttered" at the beginning and runs smooth after that, so I'm trying to use iTween to solve this problem.

Any suggestion?

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