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Question by SupriyaRaul · Nov 06, 2019 at 04:24 PM · vrperformanceexportprofiler

Ways to compare GPU performance between 2 VR scenes

I have created two versions of the same VR scene for HTC Vive pro eye. I need to compare them in terms of GPU render time per frame over a duration. What is the best way to compare them? Can I get Unity Profiler data out in a csv format to compare? Or there's some other feature/app to do that in VR? I have already tried NVIDIA's FCAT VR tool, but still want to get some expert advice on this and try to do it the best possible way with Unity.

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