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Question by Kikispoke · Nov 27, 2013 at 08:13 PM · gameobjectbuildingrts

How to Place a Game Object in game(Place a building)

Hi i was working on a rts, building type game. I made this script to place the building (a object right now), but it isnt working im not sure whats wrong. var cash : int = 2000; var boxIcon : Texture2D; var sphereIcon : Texture2D; var cylinderIcon : Texture2D; var cubeCost : int = 400; var sphereCost : int = 200; var cylinderCost : int = 600;

 private var building;
 private var buildingCost : int = 0;
 
 
 
 
 function OnGUI () {
 
 if (GUI.Button (Rect (10,10, 50, 50), boxIcon)) 
 {
 
 building = GameObject.Find("Cube");
 buildingCost = cubeCost;
 }
 
 if(GUI.Button (Rect (60,10,50,50),sphereIcon))
 {
 building = GameObject.Find("Sphere");
 buildingCost = sphereCost;
 }
 
 if(GUI.Button(Rect ( 110,10,50,50),cylinderIcon))
 {
 building = GameObject.Find("Cylinder");
 buildingCost = cylinderCost;
 }
 }
 
 
 function Update () {
 
 if(Input.GetMouseButtonDown(0))
 {
 
 
 var hit : RaycastHit;
 var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
 if(Physics.Raycast(ray,hit,300)&&building && cash >= buildingCost )
 {
 
 Instantiate(building,hit.point,Quaternion.identity );
 
 
 switch(building)
 {
 case GameObject.Find("Sphere"):
 cash -= 200;
 break;
 
 case GameObject.Find("Cube"):
 cash -= 400;
 break;
 
 case GameObject.Find("Cylinder"):
 cash -= 600;
 break;
 
 default: print ("nothings the case!");
 break;
 }    
 }
 else
 {
 print("not enough money");
 }
 
 }
 
 }
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avatar image diegzumillo · Nov 27, 2013 at 08:32 PM 0
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What exactly happens? "doesn't work" is a little vague, and your code isn't easy to read. I have a guess though, those gameObject.find are looking for objects that are on the scene already, wouldn't it be more convenient to assign a prefab on the inspector? that way you don't need these objects already in the scene to be able to instantiate new ones.

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