- Home /
List of Frequently Asked Beginners Questions?
Can we please have a list of Frequently Asked Beginners Questions to link to?
Greetz, Ky.
are you allowed to answer your own question right off the bat, and ask for upvotes? If anything this should be a wiki/meta question
You are allowed to ask a question and then answer it yourself. $$anonymous$$ore than anything, Unity Answers needs to be thought of more as a knowledge base full of questions with accepted answers, and not a forum for discussion. So I see no problem with "I ask a question just to answer it." We value nothing more here than correct answers to relevant questions. It doesn't matter who answers, as long as it's the right answer.
Answer by SisterKy · Jul 25, 2011 at 03:22 PM
Something vital is missing? Say something!
Something is way too dificult for Beginners? Comment!
You've seen a better answer? Post a Link!
Please help improve this page.
Search the heap
Unity Google Custom Search!Get the most out of Unity Answers
Not enough information? Check out the respective Tags and sort by 'most voted'
NOTE: When posting, please always keep in mind:
UnityAnswers is meant to be a KnowledgeDatabase!
Help us keep this place pretty :)
- Post your Questions with a title and tag that others will tell what it is all about.
- Post your Answer as an Answer. Post your Comment as a Comment.
- If you fixed it yourself, tell us how!
- Mark questions 'accepted' if they solved your problem. (even if you fixed it yourself)
- Vote for questions/answers if they helped you; not only in your own question. (you need 15 Points to vote)
get Stuff / 3rd Party
Getting started
Learn / Learn scripting
The overwhrelming long List of Tutorials and Places-to-get-Help
Learn Scripting
If you are completely new to scripting of any kind THIS is your place to start!
Further Information check for Tags ScriptingBasics (sort by moste voted), Execution-Order and Language-Comparison
Built-in Functions that start everything else
scary list of all possible Functions that can be used to set off anything else (see 'overridable Functions')
words starting with small letter = variables
words starting with capital letter = function
Terminology
(what does this or that word mean exactly?)
Types
Operators
Loops
Beware! While-loops love to freeze your game!
Basi-di-Basics
Move an Object
(Note: For Character-Movement see 'CharacterController' below)- Move something in the Editor-Scene-Window
- Move something in the Editor-Scene-Window along its local axis
- Move to some Point
- Move back and forth between PointA and PointB
- Move on the surface of a little planet (feet faced to the center of the planet)
- Move something with Force (quietly humms starwars-tunes :p )
Rotate an Object
Access / Reference
Question 1
Question 2
Question 3
Parenting
- create a Child in Editor
- access Parent
- access Children
- Have a tool stick to a bodypart (e.g. equip a weapon)
enable/disable/delete
- enable/disable a GameObject / Script
- enable/disable a GameObject with its children
- disable all but one Script in a GameObject
- delete object from scene (by script)
trigger some event
Unity3d-Editor
- Unity keeps crashing on startup!
- Loaded a Project but there's nothing to see?!!
- Open multiple Projects simultaniously
UniScity
MonoDevelop
Creating the Application
Note: Find some genre-specific topics at the end of this list!
Managing the Application
- Restart: Reload scene or reset of most variables
- transfer Stuff from Scene to Scene
- select a Scenes to switch to
- Fade in/out Scene
Import
My object has weird see-through parts / Top 'layer' is gone
EditMesh > Polygon (select Polys to flip) > SurfaceProperties > Flip
EditPoly > Polygon (select Polys to flip) > EditPolygons > Flip
Materials
Textures
Instantiate / Prefabs
- Can't hold reference in prefab?
- Change Model after prefab'ed
- Instantiate and Reference a Prefab on Runtime (no Drag&Drop in Editor)
- Instantiate at click-position
Interface
GUI
Non-GUI user-guidance
Input
Math Stuff / Game Mechanics
- Oscillating Values/Positions
- Time.time explained
- Time.deltaTime for Lerp explained
- how the *-Operator creates time-independece
Physics
- Collision-Detection
- Include/Exclude certain Objects from Raycasting/Collision
- What are/do LayerMasks
- Don't go through things
- Have some but not all aspects of a Rigidbody behave like 'IsKinematic'
- Floating object (water)
- Collision-Position of a Raycast
- access properties of the hit object of a raycast
- Fixed Update?
Character Controller
Special Moves
FirstPersonController
ThirdPersonController
Artificial Intelligence (AI)
- only see stuff in a certain distance (then change color)
- only see stuff in a certain distance and angle
- look at closest thing of type xy
Animation
- what's WrapMode?
- Stop interaction while Animation
- wait for Antimation to complete
Terrain
- Sperical Terrain (little Planet)
Sound
- play a sound
- Hit an Object, play a sound
- Crossfade Sounds
Particles
Lighting
Shader
Camera
- LookAt by moving (not rotating) the Cam
- LookAt offset
- render/ignore certain Objects
- Does the Cam see an Object?
- SplitScreen
WebPlayer
Debug & Polish
Debugging
Unity Freezes, no Debug-output
find the Editor Log File (for when unity freezes and doesn't draw to the console)
Optimization
- Introduction to optimization
- Pool of Instances
- Good PolyCount
- Good Drawcalls-Amount
- Reduce Drawcalls
Build
- short event is displaying in editor-play but not in build? (just jump right to the answer)
Publishing, makin' da Moneys $$
- convince the client that he wants Unity
- create an installer
- Get Publicity
- Do I have to pay UnityTechnologies when I sell my game?
- Make Money
Genre-Specific
- FirstPersonShooter
- FirstPersonShooter official Tutorial
- Melee-Weaponsystem
- Realtime Strategy
- TurnBased
- MMO1
- MMO2
- Racer - a Speedometer
- Flipper
- 2D: Planes or Cubes?
- Augmented Reality
Greetz, Ky.
little note of Topics to cover [far from complete!]
door
switch prop (weapon)
shoot as long as holing a button
syntax-errors
while key pressed http://answers.unity3d.com/questions/61317/while-button-pressed.html
while button pressed
while something else
We could add a static page to the site for you guys that had this content in it, additionally, there's some new functionality that let's us add new actions on the fly - including one like "mark as a FAQ" which we could then show on the new page. Would that be helpful?
Who has the right to add something to the FAQ? you want only the necessary links there.
You raise an interesting question there... what's 'necessary'? =/ In fear of leaving out anything important I went with 'rather too much than too little'... was that overkill? $$anonymous$$aybe we can emphasize important stuff or split this list in veryFABQ and extendedFABQ? I don't know...? What would make sense? Greetz, $$anonymous$$y.
Why has the functionality mentioned by mattdz not been implemented yet?
I say people with sufficiently high karma (5k? 10k? 15k?)should be able to decide whether or not something belongs in the FAQ page.
A quick count from the Users page:
15k karma limit would mean 21 people would have the right ...
10k karma limit would give 32 people the right ...
5k karma limit would give 82 people the right ...
... to add questions to the FAQ page
In the mean time, I suppose just linking this to people asking these questions will have to suffice.
Your answer
Follow this Question
Related Questions
How to find what you're looking for in the Documentation? 3 Answers
Where to Learn To Script 1 Answer
How can I learn Unity? 2 Answers
Does Unity support Inheritance and Subclassing? 9 Answers
Unity 3.2 Tutorial 2 Answers