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floating text and particle
Hi,
I'm trying to make floating text fall off a character to show damage like in the following video using unity.
http://www.youtube.com/watch?v=DJvio_DG7xI
If anyone has any feedback or advice I would really appreciate it.
Thanks
Answer by Eric5h5 · Jan 02, 2011 at 07:18 PM
The easiest way is to use GUIText objects. Use WorldToViewportSpace to set up the initial coordinates based on the gameobject you want the text to come from. There are no particles involved so I'm not sure why you mention them.
I mention particles because they fade and grow over time and have random velocities. That's why I consider them a particle effect.
That's just the behavior of the objects, nothing to do with particles.
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