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Question by Lasse-Loepfe · Aug 08, 2016 at 12:47 PM · physicsphysxpenetration

Penetration when two object collide for the first time

Hi,

I'm trying to stack object using sort of a laser that bends on heavy objects.

I have a kinematic rigidbody at the end of the laser beam and atached the object to lift to that rigidbody, freezing its rotation.

Now, if I stack that object on top of a kinematic rigidbody and point further down with the laser, the object would penetrate, but only the first time. After that it is rock solid.

So I wonder if Unity (or PhysiX) has a register or something similar that alloes for quicker calculations between two objects that have already collided and if there is a way to manualy initialize that register.

Best Lasse

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