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Penetration when two object collide for the first time
Hi,
I'm trying to stack object using sort of a laser that bends on heavy objects.
I have a kinematic rigidbody at the end of the laser beam and atached the object to lift to that rigidbody, freezing its rotation.
Now, if I stack that object on top of a kinematic rigidbody and point further down with the laser, the object would penetrate, but only the first time. After that it is rock solid.
So I wonder if Unity (or PhysiX) has a register or something similar that alloes for quicker calculations between two objects that have already collided and if there is a way to manualy initialize that register.
Best Lasse
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