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Question by Arch 1 · Apr 23, 2011 at 06:14 PM · positionmousepcaim

Get position of mouse aim to world?

How would I go about getting what position my mouse is pointing in a game environment? For example, if I'm pointing at the foot of a tree at position (100,50,0), how would I make it get the position of (100,50,0) or where the mousever the mouse would hit?

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Answer by flaviusxvii · Apr 23, 2011 at 07:18 PM

Search first. Ask if you get stumped.

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avatar image Joshua · Apr 23, 2011 at 07:20 PM 0
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Exactly. This is one of the most answered questions out there.

avatar image Arch 1 · Apr 23, 2011 at 08:01 PM 0
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I'm aware of Input.mousePosition. What I'm trying to do at the moment is get the position the cursor is ai$$anonymous$$g at. And I've been searching for an answer for about an hour. $$anonymous$$ind cluing me in?

avatar image flaviusxvii · Apr 23, 2011 at 08:16 PM 0
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I've tried to $$anonymous$$ch you to fish (google search).. but this time i'll just throw the fish at ya. http://unity3d.com/support/documentation/ScriptReference/Camera.ScreenToWorldPoint.html

Learn to search though!

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