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Question by masbejo · Jul 15, 2013 at 01:27 AM · blender animationmodel importingflat

3d model become flat

i want to ask about my 3D model. i create 3D model from blender, and i export it in fbx format. then i import it to my unity project, but when i drag it to my scene i got my 3D model flat. can you help me what should i do?

this the 3d model before i add animation, and i export to obj format

3d model before add animation

and this 3d model, after i add animation (in blender), then export it to fbx format

after add animation

can anyone help me?

unitybener.png (75.0 kB)
unityerror.png (44.0 kB)
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Answer by Kiloblargh · Jul 15, 2013 at 01:31 AM

You should probably ask on a Blender forum, not a Unity forum, but I can tell you what's wrong- you need to freeze transformations. It looks like your whole model is made of grouped non-uniformly scaled primitives. To import into Unity effectively, you want your model to be a single combined mesh with (1.0,1.0,1.0) scaling.

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avatar image masbejo · Aug 06, 2013 at 07:14 AM 0
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thank you for your answer it really help me.

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