Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Lockwood · Apr 21, 2015 at 03:28 PM · quaternioneuleranglesspace shooterspaceshiprotations

Doing a Star Fox Style barrel roll? how best to rotate a gameobject over a period of time and have it return it's original rotation?

I been trying to do a star fox style barrel roll but I can seem to get anything working.

I thought I found a solution on a great youtube tutorial (code below) but it's not very smooth, it looks weird when using this to rotate the ship.

does anyone know of a tutorial or asset store asset (doesn't matter if it's paid) that has a way or a example on how to do this.

 public class roll : MonoBehaviour {
 
     public float barrelRollDuration = 1.0f;
 
     public bool inBarrelRoll = false;
 
     private float movementAxis;
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
 
         if(!inBarrelRoll)
         {    
             
             (Input.GetKeyUp(KeyCode.F ))
             {
 
                 StartCoroutine("BarrelRoll");
                 
             }
             
           }
     }
        
     IEnumerator BarrelRoll()
     {
         inBarrelRoll = true;
 
         float t = 0.0f;
 
         Vector3 initialRotation = transform.localRotation.eulerAngles;
     
         Vector3 goalRotation = initialRotation;
 
         goalRotation.z += 180.0f;
         
         Vector3 currentRotation = initialRotation;
         
         while(t < barrelRollDuration/2.0f)
         {
             currentRotation.z = Mathf.Lerp(initialRotation.z,goalRotation.z,t/(barrelRollDuration/2.0f));
 
             transform.localRotation = Quaternion.Euler(currentRotation);
 
             t += Time.deltaTime;
 
             yield return null;
         }
         
         t = 0;
 
 
     
 
         initialRotation = transform.localRotation.eulerAngles;
 
         goalRotation = initialRotation;
 
         goalRotation.z += 180.0f ;
 
         while(t < barrelRollDuration/2.0f)
         {
             currentRotation.z = Mathf.Lerp(initialRotation.z,goalRotation.z,t/(barrelRollDuration/2.0f));
 
             transform.localRotation = Quaternion.Euler(currentRotation);
 
             t += Time.deltaTime;
 
             yield return null;
         }
 
 
         inBarrelRoll = false;
 
         ResetRotation();
 
         }
 
     void ResetRotation()
     {
         transform.localRotation = Quaternion.identity;
 
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dave29483 · Apr 21, 2015 at 05:26 PM 2
Share

If you want maximum control over the look and feel you could use unitys built in animation editor to create the roll animations. This way you fully control roll count and the speed of each roll in an iterative and easy to control manner. You could then use mecanim to put together the various animations.

avatar image Lockwood · Apr 21, 2015 at 08:33 PM 0
Share

yea that's what ended up doing but I wanted a script solution, thank you for your time .

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by EmperorCesar15 · Apr 21, 2015 at 09:44 PM

Have you tried using iTween? That would have been the first thing I would have tried.

http://www.itween.pixelplacement.com/documentation.php

something like, RotateTo(GameObject target, Hashtable args)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

unity3d quaternion slerp is off target 0 Answers

How to check for NaN 4 Answers

Incrementing Rotation Produces Strange Transform Values 1 Answer

Gameobject rotating weird 0 Answers

Aligning two game objects position/rotation 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges