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Question by jbizzy129 · Mar 23, 2013 at 10:09 PM · randomongui

ONGUI not working correctly, does code placement matter?

I am making a dice game and the problem i have is not the dice rolls, but the fact that OnGUI is not showing the "unbanked" score at the bottom of the code.

 #pragma strict
 
 function Start () {
 
 }
 //
 
 var dice1:int;
 
 var dice2:int;
 
 var dicetotal:int;
 
 var runningscore:int;
  
 var unbanked:int;
 
 
 
 function Update () {
 
 if(Input.GetKeyDown("space")){
 dice1=Random.Range(1,7);//make the dice show 1-6
 dice2=Random.Range(1,7);//make the dice show 1-6
 }
 
 
 if (dice1==1||dice2==1){
 badroll();
 }
 
 if(dice1>1&&dice2>1){
 gettotal();
 
 
 }
 
 }
 
 function badroll(){
 dicetotal=0;
 
 }
 //
 function gettotal(){
 dicetotal=dice1+dice2;
 unbanked=dicetotal*3000;
 
 }
 
 function OnGUI(){
 
 
 GUI.Label(Rect(10,10,100,20),"You rolled a "+dice1);//dice1 throw
 GUI.Label(Rect(10,30,100,20),"You rolled a "+dice2);//dice2 row
 
 GUI.Label(Rect(10,60,100,20),"JUST EARNED "+unbanked);//
 }

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avatar image AlucardJay · Mar 23, 2013 at 10:09 PM 0
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For any help, please format your code. You can do this by highlighting all your code, then clicking the 10101 button at the top of the edit window.

Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

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Answer by Benproductions1 · Mar 24, 2013 at 04:17 AM

You do know that 20px wide is not enough to display your label, right?

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avatar image Eric5h5 · Mar 24, 2013 at 04:25 AM 0
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20px is the height, but nevertheless 100px likely isn't wide enough either.

avatar image jbizzy129 · Mar 24, 2013 at 09:40 AM 0
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Thanks that solved it.

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