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Question by yankees26an · Dec 21, 2011 at 10:10 PM · javascriptmenupause

show pause menu issues

 if (Input.GetButtonUp("Fire1")) {
     AudioListener.pause = true;
     if(!paused) {
     //GUI.Box(new Rect(0,0,Screen.width,Screen.height),"");
     Time.timeScale = 0; 
     paused = true;
     }
     else {
         Time.timeScale = 1;
         paused = false;
         AudioListener.pause = false;
     }
     }

I cannot instantiate a new GUI.Box inside Update(). But if I put that code in OnGUI, it doesn't work(not run every frame). How can I make a menu show up? I was thinking of Event listeners, but is there something more intuitive?

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Answer by FLASHDENMARK · Dec 21, 2011 at 10:16 PM

Why not have both functions?

 function Update (){
 //Check for input and set paused to true and what not.
 }
 
 function OnGUI{
     //Check if paused is true
     if(paused){
     //Draw GUI
     }
 }

Use Update to check for input and OnGUI to draw GUIs.

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