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Question by Maserat · Mar 23, 2013 at 08:22 PM · instantiatedestroyloading

When to Destroy Multiple Items

What is the best way to destroy multiple items? Right now I am destroying, yielding, loading, yielding, and then doing it all over again for each item that gets changed in my game. If I do everything at once the game lags. This spreads out the load but sometimes if the item is really big, the game lags.

Is it best to delete everything at once and then load in new items or do I need to spread out the load even more?

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avatar image whydoidoit · Mar 23, 2013 at 11:13 PM 1
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Can you not destroy/load but keep things around and inactive?

avatar image Benproductions1 · Mar 24, 2013 at 04:18 AM 0
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What the hell are you doing, where you have to instantiate and destroy constantly?

avatar image Maserat · Mar 24, 2013 at 01:28 PM 0
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I am not instantiating and destroying constantly, but when I do instantiate and destroy something, it is usually something huge like a character and all of his assets. I want it to be as smooth as possible.

avatar image AlucardJay · Mar 24, 2013 at 02:06 PM 0
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As whydoidoit states, and before Fattie sees this (!), you should consider pooling your objects, then setting them active or not.

  • http://docs.unity3d.com/Documentation/ScriptReference/GameObject.SetActive.html

  • http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

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