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Unity Windows Build not Showing up
When I hit "build" or "build and run", Unity goes through the process of baking lightmaps and creates it's sharedassets, but near the end it just gives up and spits this guy at me
UnityEditor.BuildPlayerWindow+BuildMethodException: 18 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
The folder I build to appears completely blank, any idea what could have caused this and how I could fix it?
Answer by Chris100100 · Nov 18, 2017 at 04:03 PM
An asset I had downloaded from the store was causing the issue, a shader was the problem. Removing it solved the build problem and also stopped the console from spewing error messages every time I pressed play.
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